Other |
Name | Format | Size | Date |
---|
name_128.bin
| Null Bytes Alternating
| 360b
| 1990-09-04 |
name_129.bin
| Null Bytes Alternating
| 360b
| 1990-09-04 |
pref_128.bin
| Null Bytes Alternating
| 50b
| 1990-09-04 |
Unknown |
Name | Format | Size | Date |
---|
CNLT_100_differ solely in scoring and timing..bin
| Unknown
| 290b
| 1990-09-04 |
CNLT_101_A point is registered when the ball passes into one of the goals. It does not matter which player.bin
| Unknown
| 290b
| 1990-09-04 |
CNLT_102_actually sent the ball in. A point is also registered for a player when her_his opponent receives.bin
| Unknown
| 290b
| 1990-09-04 |
CNLT_103_her_his fourth foul..bin
| Unknown
| 290b
| 1990-09-04 |
CNLT_104_Icon.bin
| Unknown
| 290b
| 1990-09-04 |
CNLT_105_When the ball leaves the arena, the player who was last in contact with the ball receives the foul..bin
| Unknown
| 290b
| 1990-09-04 |
CNLT_106_A player also receives a foul if they hold the ball for an extended period of time. You will hear a.bin
| Unknown
| 290b
| 1990-09-04 |
CNLT_107_"holding" warning informing you that you have only a few seconds left before receiving a foul..bin
| Unknown
| 290b
| 1990-09-04 |
CNLT_108_After four fouls, a players fouls return to zero. At the end of a period (in some games) fouls return to.bin
| Unknown
| 290b
| 1990-09-04 |
CNLT_109_zero. You do NOT recieve a foul for knocking your opponent out of the arena!.bin
| Unknown
| 290b
| 1990-09-04 |
CNLT_11_Scroll bar.bin
| Unknown
| 290b
| 1990-09-04 |
CNLT_110_Icon.bin
| Unknown
| 290b
| 1990-09-04 |
CNLT_111_When a player leaves the arena, he_she is dematerialized with the transporter. The transporter.bin
| Unknown
| 290b
| 1990-09-04 |
CNLT_112_is carefully timed and regulated so that neither player has any advantage over the other. There.bin
| Unknown
| 290b
| 1990-09-04 |
CNLT_113_is a delay before re-materialization. The timer (used in some games) never halts during a.bin
| Unknown
| 290b
| 1990-09-04 |
CNLT_114_period, so players are encouraged to remain in the arena at all times..bin
| Unknown
| 290b
| 1990-09-04 |
CNLT_115_Icon.bin
| Unknown
| 290b
| 1990-09-04 |
CNLT_116_Four Of Five - This version is composed of four periods of five minutes in length. The player.bin
| Unknown
| 290b
| 1990-09-04 |
CNLT_117_with the high score at the end of the fourth period wins. Fouls count in the event of a point tie..bin
| Unknown
| 290b
| 1990-09-04 |
CNLT_118_Four Of Nine - This variation is played just like the above, but the periods are nine minutes long..bin
| Unknown
| 290b
| 1990-09-04 |
CNLT_119_First To Thirteen - The timer is not used, the first player to attain thirteen points wins..bin
| Unknown
| 290b
| 1990-09-04 |
CNLT_12_fast.bin
| Unknown
| 290b
| 1990-09-04 |
CNLT_120_Delta Five - No timer, the game ends when one score exceeds the other by five points..bin
| Unknown
| 290b
| 1990-09-04 |
CNLT_121_Okay.bin
| Unknown
| 290b
| 1990-09-04 |
CNLT_122_Icon.bin
| Unknown
| 290b
| 1990-09-04 |
CNLT_123_Pararena - the sport.bin
| Unknown
| 290b
| 1990-09-04 |
CNLT_124_With the mouse you cause your player (in black) to lean in one of eight directions, or to relax.bin
| Unknown
| 290b
| 1990-09-04 |
CNLT_125_(centered). With the cursor visible, this will become clear - however, you may find that the cursor.bin
| Unknown
| 290b
| 1990-09-04 |
CNLT_126_is distracting to leave visible all the time. The mouse button allows your player to pick up and drop.bin
| Unknown
| 290b
| 1990-09-04 |
CNLT_127_the ball. This is a little tricky to learn. If you do not have the ball, hold down the button and collide with the.bin
| Unknown
| 290b
| 1990-09-04 |
CNLT_128_ball - you will pick it up. Release the mouse button. Now, with the ball, clicking will cause your player to.bin
| Unknown
| 290b
| 1990-09-04 |
CNLT_129_release the ball. Hold down to grab ball - let up - then click to release ball..bin
| Unknown
| 290b
| 1990-09-04 |
CNLT_13_slow.bin
| Unknown
| 290b
| 1990-09-04 |
CNLT_130_Icon.bin
| Unknown
| 290b
| 1990-09-04 |
CNLT_131_There are several ways to get a goal. It is possible to kick the ball in (collide with the ball without.bin
| Unknown
| 290b
| 1990-09-04 |
CNLT_132_picking it up), but this happens more often by mistake than intentionally. You can also, with the.bin
| Unknown
| 290b
| 1990-09-04 |
CNLT_133_ball, circle the arena and try a hook shot. This is a great way to elude your opponent, but is a.bin
| Unknown
| 290b
| 1990-09-04 |
CNLT_134_difficult shot to make. The easiest shot is the slam dunk. With the ball, race back and forth diagonally in.bin
| Unknown
| 290b
| 1990-09-04 |
CNLT_135_line with your goal and release the ball when you physically collide with the goal..bin
| Unknown
| 290b
| 1990-09-04 |
CNLT_136_Icon.bin
| Unknown
| 290b
| 1990-09-04 |
CNLT_137_Use fouls to your advantage. If your opponent gets the ball, try to knock her_him out of the arena.bin
| Unknown
| 290b
| 1990-09-04 |
CNLT_138_while she_he is still holding the ball. If your opponent gets four fouls, you get a point. Take less.bin
| Unknown
| 290b
| 1990-09-04 |
CNLT_139_chances when you have two or three fouls. If you can get a goal, your fouls are cleared (reset to.bin
| Unknown
| 290b
| 1990-09-04 |
CNLT_140_zero). Some of your opponenents (namely Heavy Otto) have twice the mass that you do. Collide carefully.bin
| Unknown
| 290b
| 1990-09-04 |
CNLT_141_with these opponents. They will knock you out of the arena without even trying. Remember that you will.bin
| Unknown
| 290b
| 1990-09-04 |
CNLT_142_get a foul for holding the ball too long - so will your opponent. Use this to your advantage. Keep her_him.bin
| Unknown
| 290b
| 1990-09-04 |
CNLT_143_from getting a good shot until she_he is forced to drop the ball..bin
| Unknown
| 290b
| 1990-09-04 |
CNLT_144_Lastly, I would just like to say, this is a very difficult game to play. I think the problem is getting.bin
| Unknown
| 290b
| 1990-09-04 |
CNLT_145_used to the way the mouse button works, and mastering diagonal mouse movement. Nonetheless, I.bin
| Unknown
| 290b
| 1990-09-04 |
CNLT_146_hope you find the game enjoyable. Have fun!.bin
| Unknown
| 290b
| 1990-09-04 |
CNLT_147_Okay.bin
| Unknown
| 290b
| 1990-09-04 |
CNLT_148_Icon.bin
| Unknown
| 290b
| 1990-09-04 |
CNLT_149_Icon.bin
| Unknown
| 290b
| 1990-09-04 |
CNLT_150_Pararena - the computer version.bin
| Unknown
| 290b
| 1990-09-04 |
CNLT_16_Change Speed of Game.bin
| Unknown
| 290b
| 1990-09-04 |
CNLT_17_Okay.bin
| Unknown
| 290b
| 1990-09-04 |
CNLT_18_Cancel.bin
| Unknown
| 290b
| 1990-09-04 |
CNLT_24_Rectangle.bin
| Unknown
| 290b
| 1990-09-04 |
CNLT_25_Goals (bell & crowd).bin
| Unknown
| 290b
| 1990-09-04 |
CNLT_26_Fouls (bell).bin
| Unknown
| 290b
| 1990-09-04 |
CNLT_27_Ball Firing.bin
| Unknown
| 290b
| 1990-09-04 |
CNLT_28_Player Transporter.bin
| Unknown
| 290b
| 1990-09-04 |
CNLT_29_Collisions.bin
| Unknown
| 290b
| 1990-09-04 |
CNLT_30_All Sounds ON.bin
| Unknown
| 290b
| 1990-09-04 |
CNLT_31_All Sounds OFF.bin
| Unknown
| 290b
| 1990-09-04 |
CNLT_32_Okay.bin
| Unknown
| 290b
| 1990-09-04 |
CNLT_33_Cancel.bin
| Unknown
| 290b
| 1990-09-04 |
CNLT_34_Change Sound Settings.bin
| Unknown
| 290b
| 1990-09-04 |
CNLT_35_Rectangle.bin
| Unknown
| 290b
| 1990-09-04 |
CNLT_36_Rectangle.bin
| Unknown
| 290b
| 1990-09-04 |
CNLT_37_Modify Other Game Aspects.bin
| Unknown
| 290b
| 1990-09-04 |
CNLT_39_Scroll bar.bin
| Unknown
| 290b
| 1990-09-04 |
CNLT_40_Power of Grav-Board.bin
| Unknown
| 290b
| 1990-09-04 |
CNLT_41_weak.bin
| Unknown
| 290b
| 1990-09-04 |
CNLT_42_strong.bin
| Unknown
| 290b
| 1990-09-04 |
CNLT_43_No Friction.bin
| Unknown
| 290b
| 1990-09-04 |
CNLT_44_Weak Friction.bin
| Unknown
| 290b
| 1990-09-04 |
CNLT_45_Normal Friction.bin
| Unknown
| 290b
| 1990-09-04 |
CNLT_46_Strong Friction.bin
| Unknown
| 290b
| 1990-09-04 |
CNLT_47_Rectangle.bin
| Unknown
| 290b
| 1990-09-04 |
CNLT_48_Rectangle.bin
| Unknown
| 290b
| 1990-09-04 |
CNLT_49_Friction.bin
| Unknown
| 290b
| 1990-09-04 |
CNLT_50_Constant.bin
| Unknown
| 290b
| 1990-09-04 |
CNLT_51_Visible Cursor?.bin
| Unknown
| 290b
| 1990-09-04 |
CNLT_52_Yes.bin
| Unknown
| 290b
| 1990-09-04 |
CNLT_53_No.bin
| Unknown
| 290b
| 1990-09-04 |
CNLT_55_Rectangle.bin
| Unknown
| 290b
| 1990-09-04 |
CNLT_56_Okay.bin
| Unknown
| 290b
| 1990-09-04 |
CNLT_57_Cancel.bin
| Unknown
| 290b
| 1990-09-04 |
CNLT_58_Rectangle.bin
| Unknown
| 290b
| 1990-09-04 |
CNLT_59_Rectangle.bin
| Unknown
| 290b
| 1990-09-04 |
CNLT_95_The sport, Pararena, has traditionally been THE competitive sport between the athletes of Earth.bin
| Unknown
| 290b
| 1990-09-04 |
CNLT_96_and the central commerce colony of Taygete in the Pleian cluster. The sport is played one-on-one.bin
| Unknown
| 290b
| 1990-09-04 |
CNLT_97_Icon.bin
| Unknown
| 290b
| 1990-09-04 |
CNLT_98_between two players balancing on Grav-Boards_. The players skate around the arena attempting.bin
| Unknown
| 290b
| 1990-09-04 |
CNLT_99_to take control of a large ball and deposit it into their goal. Several versions of this sport exist, but they.bin
| Unknown
| 290b
| 1990-09-04 |
forc_2000_Force Table.bin
| Unknown
| 10KB
| 1990-09-04 |
LSP_2000.bin
| Unknown
| 18b
| 1990-09-04 |
scrs_128.bin
| Unknown
| 96b
| 1990-09-04 |
vert_2000_Vert Table.bin
| Unknown
| 26KB
| 1990-09-04 |
WIND_1_mainWndo.bin
| Unknown
| 27b
| 1990-09-04
|