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/ CD Fun House 1 / CD Fun House (Wayzata Technology).iso / •The Arcade• / Pararena 1.1 ••••• / Pararena 1.1 / Pararena 1.1.rsrc

Jump To: Image (33)  |  Audio (10)  |  Text (47)  |  Other (104)

Images (33)
                                 

Audio & Music (10)
NameFormatDurationSizeDate
snd_10023_taygeteScores.wav Waveform Audio File Format 1s 6KB 1990-09-04
snd_15860_ballCatch.wav Waveform Audio File Format 0.03s 1KB 1990-09-04
snd_17264_ricochet.wav Waveform Audio File Format 0.04s 1KB 1990-09-04
snd_19021_beamIn.wav Waveform Audio File Format 1s 5KB 1990-09-04
snd_19470_earthScores.wav Waveform Audio File Format 2s 14KB 1990-09-04
snd_20316_ballDrop.wav Waveform Audio File Format 0.03s 640b 1990-09-04
snd_21751_ballShot.wav Waveform Audio File Format 1s 6KB 1990-09-04
snd_27698_holding.wav Waveform Audio File Format 0.04s 2KB 1990-09-04
snd_3267_foul.wav Waveform Audio File Format 0.07s 3KB 1990-09-04
snd_9783_crash.wav Waveform Audio File Format 0.04s 1KB 1990-09-04

Text (47)
NameFormat# LinesSizeDate
BNDL_1100.txt Text File 15 268b 1990-09-04
CNTL_11_Scroll bar.txt Text File 8 112b 1990-09-04
CNTL_121_Okay.txt Text File 10 680b 1990-09-04
CNTL_147_Okay.txt Text File 10 680b 1990-09-04
CNTL_17_Okay.txt Text File 10 679b 1990-09-04
CNTL_18_Cancel.txt Text File 10 675b 1990-09-04
CNTL_25_Goals (bell & crowd).txt Text File 10 661b 1990-09-04
CNTL_26_Fouls (bell).txt Text File 10 669b 1990-09-04
CNTL_27_Ball Firing.txt Text File 10 669b 1990-09-04
CNTL_28_Player Transporter.txt Text File 10 664b 1990-09-04
CNTL_29_Collisions.txt Text File 10 673b 1990-09-04
CNTL_30_All Sounds ON.txt Text File 10 666b 1990-09-04
CNTL_31_All Sounds OFF.txt Text File 10 667b 1990-09-04
CNTL_32_Okay.txt Text File 10 679b 1990-09-04
CNTL_33_Cancel.txt Text File 10 675b 1990-09-04
CNTL_39_Scroll bar.txt Text File 10 675b 1990-09-04
CNTL_43_No Friction.txt Text File 10 671b 1990-09-04
CNTL_44_Weak Friction.txt Text File 10 669b 1990-09-04
CNTL_45_Normal Friction.txt Text File 10 667b 1990-09-04
CNTL_46_Strong Friction.txt Text File 10 667b 1990-09-04
CNTL_52_Yes.txt Text File 10 679b 1990-09-04
CNTL_53_No.txt Text File 10 681b 1990-09-04
CNTL_56_Okay.txt Text File 10 679b 1990-09-04
CNTL_57_Cancel.txt Text File 10 675b 1990-09-04
CODE_0.txt Text File 63 4KB 1990-09-04
CODE_1.txt Text File 864 46KB 1990-09-04
CODE_2.txt Text File 8,447 478KB 1990-09-04
CODE_3.txt Text File 8,464 484KB 1990-09-04
DITL_1_aboutIt.txt Text File 29 757b 1990-09-04
DITL_6_UnlockWndo.txt Text File 125 3KB 1990-09-04
DITL_999_HiScoreName.txt Text File 17 330b 1990-09-04
DLOG_1_aboutIt.txt Text File 9 675b 1990-09-04
DLOG_6_UnlockWndo.txt Text File 9 673b 1990-09-04
DLOG_999_HiScoreName.txt Text File 7 120b 1990-09-04
FREF_1100.txt Text File 3 53b 1990-09-04
MENU_128__.txt Text File 19 370b 1990-09-04
MENU_129_Game.txt Text File 55 1KB 1990-09-04
MENU_130_WhichGame.txt Text File 43 858b 1990-09-04
MENU_131_Opponents.txt Text File 31 598b 1990-09-04
MENU_132_Options.txt Text File 57 9KB 1990-09-04
sd21_0.bin Text File 1 36b 1990-09-04
WIND_1999_LogoWindo.txt Text File 6 100b 1990-09-04
WIND_2_SpeedDial.txt Text File 6 102b 1990-09-04
WIND_3_SoundDial.txt Text File 6 100b 1990-09-04
WIND_5_PhysicsDial.txt Text File 6 103b 1990-09-04
WIND_7_Help1Wndo.txt Text File 6 99b 1990-09-04
WIND_9_Help2Wndo.txt Text File 6 99b 1990-09-04

Other Files (104)
Other
NameFormatSizeDate
name_128.bin Null Bytes Alternating 360b 1990-09-04
name_129.bin Null Bytes Alternating 360b 1990-09-04
pref_128.bin Null Bytes Alternating 50b 1990-09-04
Unknown
NameFormatSizeDate
CNLT_100_differ solely in scoring and timing..bin Unknown 290b 1990-09-04
CNLT_101_A point is registered when the ball passes into one of the goals. It does not matter which player.bin Unknown 290b 1990-09-04
CNLT_102_actually sent the ball in. A point is also registered for a player when her_his opponent receives.bin Unknown 290b 1990-09-04
CNLT_103_her_his fourth foul..bin Unknown 290b 1990-09-04
CNLT_104_Icon.bin Unknown 290b 1990-09-04
CNLT_105_When the ball leaves the arena, the player who was last in contact with the ball receives the foul..bin Unknown 290b 1990-09-04
CNLT_106_A player also receives a foul if they hold the ball for an extended period of time. You will hear a.bin Unknown 290b 1990-09-04
CNLT_107_"holding" warning informing you that you have only a few seconds left before receiving a foul..bin Unknown 290b 1990-09-04
CNLT_108_After four fouls, a players fouls return to zero. At the end of a period (in some games) fouls return to.bin Unknown 290b 1990-09-04
CNLT_109_zero. You do NOT recieve a foul for knocking your opponent out of the arena!.bin Unknown 290b 1990-09-04
CNLT_11_Scroll bar.bin Unknown 290b 1990-09-04
CNLT_110_Icon.bin Unknown 290b 1990-09-04
CNLT_111_When a player leaves the arena, he_she is dematerialized with the transporter. The transporter.bin Unknown 290b 1990-09-04
CNLT_112_is carefully timed and regulated so that neither player has any advantage over the other. There.bin Unknown 290b 1990-09-04
CNLT_113_is a delay before re-materialization. The timer (used in some games) never halts during a.bin Unknown 290b 1990-09-04
CNLT_114_period, so players are encouraged to remain in the arena at all times..bin Unknown 290b 1990-09-04
CNLT_115_Icon.bin Unknown 290b 1990-09-04
CNLT_116_Four Of Five - This version is composed of four periods of five minutes in length. The player.bin Unknown 290b 1990-09-04
CNLT_117_with the high score at the end of the fourth period wins. Fouls count in the event of a point tie..bin Unknown 290b 1990-09-04
CNLT_118_Four Of Nine - This variation is played just like the above, but the periods are nine minutes long..bin Unknown 290b 1990-09-04
CNLT_119_First To Thirteen - The timer is not used, the first player to attain thirteen points wins..bin Unknown 290b 1990-09-04
CNLT_12_fast.bin Unknown 290b 1990-09-04
CNLT_120_Delta Five - No timer, the game ends when one score exceeds the other by five points..bin Unknown 290b 1990-09-04
CNLT_121_Okay.bin Unknown 290b 1990-09-04
CNLT_122_Icon.bin Unknown 290b 1990-09-04
CNLT_123_Pararena - the sport.bin Unknown 290b 1990-09-04
CNLT_124_With the mouse you cause your player (in black) to lean in one of eight directions, or to relax.bin Unknown 290b 1990-09-04
CNLT_125_(centered). With the cursor visible, this will become clear - however, you may find that the cursor.bin Unknown 290b 1990-09-04
CNLT_126_is distracting to leave visible all the time. The mouse button allows your player to pick up and drop.bin Unknown 290b 1990-09-04
CNLT_127_the ball. This is a little tricky to learn. If you do not have the ball, hold down the button and collide with the.bin Unknown 290b 1990-09-04
CNLT_128_ball - you will pick it up. Release the mouse button. Now, with the ball, clicking will cause your player to.bin Unknown 290b 1990-09-04
CNLT_129_release the ball. Hold down to grab ball - let up - then click to release ball..bin Unknown 290b 1990-09-04
CNLT_13_slow.bin Unknown 290b 1990-09-04
CNLT_130_Icon.bin Unknown 290b 1990-09-04
CNLT_131_There are several ways to get a goal. It is possible to kick the ball in (collide with the ball without.bin Unknown 290b 1990-09-04
CNLT_132_picking it up), but this happens more often by mistake than intentionally. You can also, with the.bin Unknown 290b 1990-09-04
CNLT_133_ball, circle the arena and try a hook shot. This is a great way to elude your opponent, but is a.bin Unknown 290b 1990-09-04
CNLT_134_difficult shot to make. The easiest shot is the slam dunk. With the ball, race back and forth diagonally in.bin Unknown 290b 1990-09-04
CNLT_135_line with your goal and release the ball when you physically collide with the goal..bin Unknown 290b 1990-09-04
CNLT_136_Icon.bin Unknown 290b 1990-09-04
CNLT_137_Use fouls to your advantage. If your opponent gets the ball, try to knock her_him out of the arena.bin Unknown 290b 1990-09-04
CNLT_138_while she_he is still holding the ball. If your opponent gets four fouls, you get a point. Take less.bin Unknown 290b 1990-09-04
CNLT_139_chances when you have two or three fouls. If you can get a goal, your fouls are cleared (reset to.bin Unknown 290b 1990-09-04
CNLT_140_zero). Some of your opponenents (namely Heavy Otto) have twice the mass that you do. Collide carefully.bin Unknown 290b 1990-09-04
CNLT_141_with these opponents. They will knock you out of the arena without even trying. Remember that you will.bin Unknown 290b 1990-09-04
CNLT_142_get a foul for holding the ball too long - so will your opponent. Use this to your advantage. Keep her_him.bin Unknown 290b 1990-09-04
CNLT_143_from getting a good shot until she_he is forced to drop the ball..bin Unknown 290b 1990-09-04
CNLT_144_Lastly, I would just like to say, this is a very difficult game to play. I think the problem is getting.bin Unknown 290b 1990-09-04
CNLT_145_used to the way the mouse button works, and mastering diagonal mouse movement. Nonetheless, I.bin Unknown 290b 1990-09-04
CNLT_146_hope you find the game enjoyable. Have fun!.bin Unknown 290b 1990-09-04
CNLT_147_Okay.bin Unknown 290b 1990-09-04
CNLT_148_Icon.bin Unknown 290b 1990-09-04
CNLT_149_Icon.bin Unknown 290b 1990-09-04
CNLT_150_Pararena - the computer version.bin Unknown 290b 1990-09-04
CNLT_16_Change Speed of Game.bin Unknown 290b 1990-09-04
CNLT_17_Okay.bin Unknown 290b 1990-09-04
CNLT_18_Cancel.bin Unknown 290b 1990-09-04
CNLT_24_Rectangle.bin Unknown 290b 1990-09-04
CNLT_25_Goals (bell & crowd).bin Unknown 290b 1990-09-04
CNLT_26_Fouls (bell).bin Unknown 290b 1990-09-04
CNLT_27_Ball Firing.bin Unknown 290b 1990-09-04
CNLT_28_Player Transporter.bin Unknown 290b 1990-09-04
CNLT_29_Collisions.bin Unknown 290b 1990-09-04
CNLT_30_All Sounds ON.bin Unknown 290b 1990-09-04
CNLT_31_All Sounds OFF.bin Unknown 290b 1990-09-04
CNLT_32_Okay.bin Unknown 290b 1990-09-04
CNLT_33_Cancel.bin Unknown 290b 1990-09-04
CNLT_34_Change Sound Settings.bin Unknown 290b 1990-09-04
CNLT_35_Rectangle.bin Unknown 290b 1990-09-04
CNLT_36_Rectangle.bin Unknown 290b 1990-09-04
CNLT_37_Modify Other Game Aspects.bin Unknown 290b 1990-09-04
CNLT_39_Scroll bar.bin Unknown 290b 1990-09-04
CNLT_40_Power of Grav-Board.bin Unknown 290b 1990-09-04
CNLT_41_weak.bin Unknown 290b 1990-09-04
CNLT_42_strong.bin Unknown 290b 1990-09-04
CNLT_43_No Friction.bin Unknown 290b 1990-09-04
CNLT_44_Weak Friction.bin Unknown 290b 1990-09-04
CNLT_45_Normal Friction.bin Unknown 290b 1990-09-04
CNLT_46_Strong Friction.bin Unknown 290b 1990-09-04
CNLT_47_Rectangle.bin Unknown 290b 1990-09-04
CNLT_48_Rectangle.bin Unknown 290b 1990-09-04
CNLT_49_Friction.bin Unknown 290b 1990-09-04
CNLT_50_Constant.bin Unknown 290b 1990-09-04
CNLT_51_Visible Cursor?.bin Unknown 290b 1990-09-04
CNLT_52_Yes.bin Unknown 290b 1990-09-04
CNLT_53_No.bin Unknown 290b 1990-09-04
CNLT_55_Rectangle.bin Unknown 290b 1990-09-04
CNLT_56_Okay.bin Unknown 290b 1990-09-04
CNLT_57_Cancel.bin Unknown 290b 1990-09-04
CNLT_58_Rectangle.bin Unknown 290b 1990-09-04
CNLT_59_Rectangle.bin Unknown 290b 1990-09-04
CNLT_95_The sport, Pararena, has traditionally been THE competitive sport between the athletes of Earth.bin Unknown 290b 1990-09-04
CNLT_96_and the central commerce colony of Taygete in the Pleian cluster. The sport is played one-on-one.bin Unknown 290b 1990-09-04
CNLT_97_Icon.bin Unknown 290b 1990-09-04
CNLT_98_between two players balancing on Grav-Boards_. The players skate around the arena attempting.bin Unknown 290b 1990-09-04
CNLT_99_to take control of a large ball and deposit it into their goal. Several versions of this sport exist, but they.bin Unknown 290b 1990-09-04
forc_2000_Force Table.bin Unknown 10KB 1990-09-04
LSP_2000.bin Unknown 18b 1990-09-04
scrs_128.bin Unknown 96b 1990-09-04
vert_2000_Vert Table.bin Unknown 26KB 1990-09-04
WIND_1_mainWndo.bin Unknown 27b 1990-09-04